Tales from Karickbridge

For Whom the Bell Tolls

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab’han, Kelun, Lady Caitlin

Game Date

14th Eath-monath 995 AS (approx. 2 weeks before longest day)

Summary

Scenario from OD2. After Badan was attacked, the party investigated within the monastery and then snuck out to Lodd to interview Rhodd, the inn keep of the Green Branch Inn. His suspicious behaviour alerted the party who first found the ledger with the code and the note, then apprehended Rhodd, bringing him back to Badan to be ‘questioned’.

Back at the Tarlech camp, the protagonists were clearing up when the harbinger twins attacked them, badly wounding Aedon and killing the abbot outright. The two were quickly subdued.

NPCs Met

Abott Rhys, Aedon Mordalech, Badan

Places Visited

St. Columba, Lodd

Items Gained

Chalice

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Trouble in Turso

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab’han, Kelun, Lady Caitlin

Game Date

13th Eath-monath 995 AS (approx. 2 weeks before longest day)

Summary

After defeating the Fir Darrig at the Half Way Inn, the party moved on to Turso. Although they tried to enter the town incognito, they were recognised and invited to an audience with Lord Tarlech, who strongly recommended that they give Urlech a wide birth. Leaving town the next day they were accosted by a strange vendor, who sold a fairy ring to Lady Caitlin.

Elathan, Elowyn and Kelun had all had strange dreams, Elowyn of a book being stolen from a monastery, Elathan of a running battle between their old friend Lóegaire and the Whitecloaks and Kelun of a mysterious danger entering the land.

The next day as they left Turso they came across the sign of a battle, a field that Elathan recognised from his dream. Shortly afterwards they came upon a Whitecloak field lazarette led by Corporal Stevens as Captain de Montforte had been badly wounded in the battle.

Elowyn divined that de Montforte’s injuries were the result of dark magic which was resistant to Kelun’s healing attempts. The soldiers asked the party to take de Montforte to the monastery of St. Columba, where it was known that a skilled physician resided.

Kelun decided that the ‘dark power’ residing in de Montforte’s wounds represented a threat and decided to enlist Nab’han’s aid in poisoning him. In his weak state, de Montforte succumbed to the poison and was buried.

The adventure ended in St. Columba monastery, where the party stopped for the night.

NPCs Met

Lord Tarlech, Cadfan Tarlech, Strange market seller, Abbot Rhys

Places Visited

Turso, Whitecloak field lazarette, St. Columba

Items Gained

Fairy Ring

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On The Road Part I
Trouble at t'Inn

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab’han, Kelun, Lady Caitlin

Game Date

7th Eath-monath 995 AS (approx. 2 weeks before longest day)

Summary

The party has finally left Dun Falas on the road back to Baron Aldred. They have been joined by the mysterious Kelun who was introduced to them as an additional protector for Lady Caitlin.

Passing the Lough where they dispatched the second of the three hags who had abducted Siandabhair they were accosted by a little gnome who had the following from the 1st hag for Lady Caitlin:

“Cursed are you, daughter of mac Éogan,
Cursed are you to never marry,
The bark of the yew will be bitter.

The boar will die by the boar,
Ellesland will be consumed by a white tide,
And blood will flow."

Following this unsettling prediction the party carried on to the Halfway Inn. There they came across an inquisitive travelling bard, a merchant, a nervous innkeep, some boisterous locals and a drunk mendicant. The innkeep’s nervousness was down to the fact that the inn was being plagued by a group of Fir Darrig, wee folk of the unseelie court.

The nature of the plague cost the party much sleep due to nocturnal goings on in the inn and stables. Now the party have left the inn the next morning in order to pursue the thieving little
oiks to retrieve a chest that was stolen from the merchant.

NPCs Met

See above

Places Visited

Dun Falas, Halfway Inn

Items Gained

None

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The Six Huws
Getting to grips with Savage Legend

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab'han

Summary:

Siandabhair has been rescued. Elowyn and Isembard set to healing Elathan and Nab’han’s wounds before returning to a heroes’ welcome in Dun Falas.

Conall mac Éogan rewarded the PCs with a holy shield, magical chainmail, ring of leaping and rune stone. He also appointed a six-man honour guard to help the party escort Caitlin to her new husband in Albion.

The Six Huws challenged the party to two mock battles, which the party dominated despite some new tactics. Finally, the ten of them had to take care of a giant that was terrorising a nearby village.

NPCs Met:

Connal mac Éogan

Places Visited:

Dun Falas

Items Gained:

Elathan: Shield of St. Cathal; Saint’s bone in pommel grants +2 Parry versus Evil opponents (undead, demons etc.)

Elowyn: Offers her the mac Éogan armour

Nab’han: Ring of the Leaping Salmon – avoidance ring; +2

Isembard: Rune Stone

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The Taking of Siandabhair

Translated from the 1983 published adventure for AD&D

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab’han, Dougan mac Éogan

Summary:

Day 1: The Hag under the Bay

The party approach Dun Fallas with Dougan mac Éogan in order to escort Connall mac Éogan’s second daughter, Caitlin, back to Albion. Arriving at the Half-Way Inn, half way between Turso and Dun Falas, Dougan received bad news from his brother regarding the latter’s youngest daughter, Siandabhair. She had been taken by a sea hag whilst returning from making a sacrifice on the Isle of Seagulls.

Arriving in Dun Falas, the party were charged with the task of going into the sea in order to rescue Siandabhair from the hag. First they were given a special salve by Conall’s chief druid in order to help them breathe (and see) underwater.

Under water the party defeated first a group of Sahuagin and then the Hag of the Bay, who informed them that Siandabhair had been passed onto her sister, the Hag of the Lough. The Hag of the Bay was captured but managed to escape en route to the harbour.

Day 2: The Hag of the Lough

After having their wounds healed by Connall’s druid, the party set off the next day to the Lough together with Dougan. Arriving at the isle on the Lough they had difficulty getting onto the island and then when they did they were confronted by a group of bugbears.

Entering a barrow on the island they descended into an underworld (Dougan fell!). Underground they encountered another group of Sahuagin, who trapped them in the chamber below the barrow. The island then started sinking, but fortunately the druid’s water-breathing salve still worked. Fighting their way out, the party overcame the Sahuagin and found the Hag of the Lough, whom they defeated, but not before she had defeated Dougan with utter disfigurement.

Again the party was informed that Siandabhair had been passed on, this time to the Hag of the Mountain.

Day 3: The Hag of the Mountain

Using Dougan’s local knowledge and Elowyn’s magic, the party tracked the Hag of the Mountain down to her mountain lair. Warned of their arrival, the Hag withdrew into her mountain lair, leaving her 7 sons (Grimlocks) to deal with the party.

After these foul creatures had been defeated, the party entered into the witch’s retreat where they found her hiding behind her three pet dire wolves, ready to set light to a rope holding Siandabhair’s cage over a pit containing two cave bears.

Elowyn had wasted her magic by casting Darksight and promptly failing her PFR, so the party were reduced to a hard slog. Finally Dougan got a spear into the Hag and Isembard managed to crawl over a dead wolf to reach the witch, whilst Elathan excelled himself by throwing a water skin to connect with the rope, dowsing the fire. The Hag cast a Darkness spell and Elathan was taked down by a wolf.

Finally the Hag and the wolves were defeated, allowing the party to rescue Siandabhair.

Places Visited:

Turso, Dun Falas

Items:

Mac Éogan family chainmail

Significant Enemies Defeated:

Hag of the Bay (escaped!)

Hag of the Lough (killed)

Hag of the Mountains (killed)

NPCs Involved:

Dougan mac Éogan*, Connall mac Éogan
*later as PC

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Darkness Falls

Sometimes it’s best to leave old treasures in barrows where they are…

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab’han

Summary:

The adventure started in the ruined farmhouse outside Saxton, where the party were recovering from their encounter with Sir Alcuin. The four pieces of treasure that they retrieved from Tuannon Dur’s burial mound were exerting a certain fascination on both Isembard and Elowyn. One night, Isembard forgot to take the ring off his finger before settling down to sleep. The others became concerned when they were unable to raise him the next morning. Removing the ring had no apparent effect. At Dougan’s suggestion, the others put on the remaining artefacts.

They all woke up in the same nightmare, running in a forest from howling wolves they couldn’t really see until breaking out into a clearing together. The hounds remained in the forest whilst the party examined the skeleton of a knight huge tree at the centre of the clearing. Although the tree attacked them, they were able to retrieve a note written by the knight and a bottle of holy water as well as discovering a hole between the roots leading to an underground passage.

The passage led to a cavern populated by strange shadows that attacked the party and then a vast underground chamber containing a shadow lord wearing a diadem identical to the one that Elathan had put on to enter the dream world. Elowyn stole the diadem from the shadow lord using telekenisis and the party fled through a passage at the other end of the hall.

Emerging from the underground tunnel system, the party found themselves in foothills above a vast marsh. Descending to the edge of the marsh they were confronted with a myriad of small islands and paths. The waters appeared to be full of bones from an ancient battle that had taken place here centuries before. The party was lead through the maze by a crow to the shore of a great lake. The crow was eager that they take a boat moored to a jetty out into the lake but before they did this they spotted a hill a little way off bearing at its summit a standard. Ascending the hill they found a skeletal champion wearing bracers identical to those being worn by Nab’han. Defeating the skeleton, they took to the water, rowing out to a pair of islands, one a mere rocky outcrop sporting a tall tower, the other more substantial and having signs of an ancient fortress on top.

Stopping at the tower first we ascended the stairs to enter a chamber at the centre of which was a glowing cage housing a spectral woman. She was in posession of a ring identical to that being worn by Elowyn. All the party could extract from her was a promise to surrender the ring if they brought her the head of the lord of the realm. Not happy with this, the party enraged the woman who revealed her true nature as she tried to reach through the bars of the cage to attack them. Siezing her arm, they hacked her hand off to obtain the ring.

Descending once more to the boat the party set off for the larger island. As they approached it, they were attacked by a giant freshwater kraken. Nab’han was beaten senseless while the other party members did battle with the tentacles. Whilst trying to stabilise the boat, Elowyn spotted something shiny in the depths. Once the kraken was severely wounded it propelled the boat to the shore, crashing it on the rocks. While Nab’han was recovering, Elathan swam out to find the source of the shining that Elowyn had spotted. Whatever it was was too deep to retrieve simply, so he took a rock from the shore, loaded it onto a part of the boat wreckage and swam out again. Using the rock as a weight he was able to descend to the watery corpse of a knight. He was shocked when it gripped his arm powerfully and communicated to him that the lord of the realm, Tuannon Dur, could only be defeated using a magical chain that was wrapped around his arm. Retrieving this, Elathan returned to the shore. Nab’han appeared to have recovered from his encounter by now. When examining the chain, Elowyn felt it cutting off her access to her magic.

Ascending to the fort the party passed through the outer fort arriving at a rope bridge connecting the main island to a rocky mountain outcrop. At the other end of the bridge, they found four obsidian pillars bearing runes that Isembard was able to identify as representing morning, noon, evening and night. Behind the pillars was a cavern into the mountain. They entered this and were confronted by an illusory image of Tuannon Dur. Eventually they tracked him down to a chamber where they bested him in combat using the chain to hamper his magic and retrieved the last item, Tuannon’s torc.

Returning to the obsidian pillars, the party just managed to associate the correct items with the correct pillars thanks to some clues that Tuannon had let slip before the spectre from the tower, now released from her prison, arrived. The whole realm disolved returning the party to a natural sleep back in the ruined farmhouse.

Madelaine gave them each a brass enameled ivy brooch that would enable them to identify themselves as Baron Aldred’s agents.

Places Visited:

Tuannon Dur’s shadow realm

Items:

Tuannon’s diadem, ring, bracers and torc

Significant Enemies Defeated:

Tuannon Dur

NPCs Involved:

Madelaine, Dougan mac Éogan, brother of Cornumbrian chieftan.

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Trouble at the Tournament
A tournament tale with a sting in the tail!

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab'han

Summary:

Lord Karick is hosting this year's county tournament. As well as Baron Aldred and his son, Sir Almeric, being present, Sir Alcuin was there, brother of the late Sir Beorn.
 
Elathan, Isembard and Nab'han all took place in the individual combats as well as the archery competition, which Elathan won after the second heat. Flush in his victory, Elethan and Elowyn were witnesses to an assassination attempt on Sir Almeric from within Sir Alcuin's tent using a crossbow.
 
Entering the tent to investigate resulted in them being summarily arrested for the attempted murder of Sir Almeric. Baron Aldred threatened both of them with execution at dawn if the failed to tell him who they were working for, which of them fired the shot and where an antidote could be found for the poison that the crossbow bolt was apparently coated with.
 
Desperate to see their friends set free, Isembard and Nab'han set all the wheels in motion that they could. Finally they called on Dromeir, Elathan and Elowyn's father in the hope that he could do something about the situation. Whilst saying that his hands were tied, he left the dungeon keys in plain sight on the table. Isembard and Nab'han got the message and with Nab'han posing as a kitchen servant got the keys to the twins.
 
Breaking out at midnight, the twins overcame two guards and managed to locate the crossbow used in the assassination attempt. Rather than fight their way through the castle courtyard, they decided to try their luck with the castle dungeon. The only thing standing between them and their freedom were a bunch of acid-spitting giant centipedes and an iron grill. The first were dispatched after a couple of painful bites, the latter dissolved with the acid glands from the first.
 
Fortunately, although Isembard and Nab'han had not arranged where they would meet the twins should their escape attempt prove successful, Isembard had decided to lurk outside the town gates between the town wall and the jousting fields. When a rather sorry for themselves Elowyn and Elathan emerged from the river, it didn't take long for the four to be reunited.
 
The alarm had not yet been sounded and so it was relatively easy for the four to pass the guards into town and then track down the owner of the crossbow to an upper room in the Upper Gate Tavern using the Pursuit spell. Using a ruse to get the occupants to open the door Elowyn quickly identified the crossbow's owner, the handmaiden of Lady Claire de Delacourt, an apparently aggreived Chaubrettan noble who had a debt to settle with Baron Aldred. The party managed to pursuade her to reveal to them how an antidote to the poison on the bolt could be made. Unfortunately, the key component was a rare plant, normally only found growing on the tombs of evil kings.
 
Having handed the ladies over to Grimm for safekeeping whilst they tracked down the plant in Hob's Dell, the party headed first for Norham and then back into the Dell. Ignoring Madame de Delacourt's instructions that the plant could be found growing ON the grave rather than in it, they decided to enter the tomb, thus encountering the evil wraith within. After looting the tomb for all its treasures, they emerged safely despite all the evil magic the wraith could throw at them. The plant was successfully harvested. 
 
Before they could safely return to Karickbridge, Sir Alcuin managed to track them down at the spot where his brother had been killed a year or so earlier. Desptite being outnumbered, the party overcame Alcuin and his followers after a bitter battle that left them all nursing serious wounds.
 
Deciding that it would be better to leave Elowyn and Elathan in the woods outside Karickbridge rather than risk having them arrested again, Isembard and Nab'han entered the town, got the antidote made and released Madame de Delacourt. When they tried to deliver the antidote to Lord Karick, they were arrested for helping Elathan and Elowyn to escape.
 
Meanwhile, the twins were contacted by Madame de Delacourt  seeking a meeting with them. When they turned up, she propositioned them with help in releasing their friends in exchange for forming an alliance against Baron Aldred. When they refused, Baron Aldred revealed himself as having been behind the staged assassination attempt, which he used to discredit the party in front of his opponents whilst testing the party's loyalty. Having successfully passed the test, they are now special envoys to the Baron and have been charged with escorting Sir Almeric's new bride back from Ereworn.
 

NPCs Met:

Baron Aldred, Sir Almeric, Madame de Delacourt, Madelaine, Sir Alcuin (†)

 

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The Seven Sisters

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab'han

Summary:

Brother Thomas approached Elathan and Elowyn asking them to head out to Igham to try to find Father Oswald, the village priest who had gone missing some days before.

Arriving in Igham late one winter evening, they headed straight for the village inn, the Seven Sisters where they were cordially greeted by local character Lóegaire and the somewhat antipathic innkeep Solomon Goodbeer.

Having settled down in the inn and asked a few questions, the party decided to investigate the church that evening. Finding nothing they retired for the evening. Starting afresh in the morning they found a note purporting to be from Father Oswald in the vicarage detailing where he could be found in case of need, namely in a hermitage deep in The Bleaks.

Unable to determine whether the letter was indeed from Father Oswald among the illiterate and semi-literate villagers but suspicious of the fact that no one  had found it before them, the party decided to pursue the lead anyway.

The directions turned out to be accurate, but to lead to the lair of Grot, a one-armed ogre. Having despatched a flock of aggressiv e ravens at an ancient temple, the party decided to split up – two to look after the horses, two to investigate the hermitage. However, they had been followed by one of Lóegaire's henchmen. Elathan and Elowyn found themselves cut off from their return path when a rope bridge was sabotaged. Then when Isembard and Nab'han decided to check on them, their horses were stolen as well.

Returning to a semi-deserted Igham on the day of the winter Solstice they decided to investigate Lóegaire a little more, breaking into his cottage and finding notes regarding the 'real' Seven Sisters, a group of standing stones in a cave below the church crypt that held the secret to a magical portal.

Having deciphered the secret of the runes on the stones, the party entered the portal. Lóegaire and his followers were alerted to their presence when they encountered his Shadow Hound.

After dispatching the hound and profitably investigating a couple of ancient burial chambers it was time for the final showdown with Lóegaire. Although they quickly dispatched Mael and Aedan, his henchmen, Lóegaire himself was able to escape under cover of darkness. At least they were able to spare Father Oswald an unseemly fate at the end of a sacraficial blade!

 

NPCs Met:

Brother Thomas, Father Oswald, Lóegaire Óengus

Places Visited:

Trefell, Igham, Axbridge, The Bleaks

Items Gained:

Amulet of Valiance

Ring of Negation (one charge per day, works on spells with SER)

 

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The Goblins, The Witch and The Whitecloaks
A dangerous order of fanatical knights are abroad

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab'han

Download:

This home-grown scenario can be downloaded from the Dragon Warriors Wiki

Summary:

When somebody pounds on your door in the middle of the night when it's raining cats and dogs, you just know that something's not right.

Apparently, one of Grim Ironfist's deliveries of iron ingots had been ambushed by a small group of goblins on the road from Clyster to Karickbridge. The mercenary captain that had been guarding the delivery immediately sent off to Karickbridge for Grimm, who rounded the party up and headed off to the site of the ambush. When they got there all was quiet; the goblins had been seen off and only one of the mercenaries had been kille, though one had been injured.

Just as dawn broke, however, almost 100 goblins arrived at the scene, intent on taking the iron for their own use. Despite a brave effort, even Elathan eventually went down under the onslaught after only having defeated a handful of the evil brood. Fortunately, just as all looked lost, a patrol of knights of the Order of Crux Incindiae, led by the indomitable Sgt. de Montfort, arrived on the scene to save the day.

Once safely back in Karickbridge the party were entrusted to Alric's care for wound tending. Elowyn healed herself using her Mystic's abilities and Nab'han used his trance to heal up. As Alric had run out of healing salve, he sent Elowyn into town to the apothecary to get some more for the party. Unfortunately she also bumped into Sgt. de Montfort, who was quick to recognise that the wounds he had helped to tend had already healed. He persuaded her to attend chapel with him, where Sir Beorn's last henchman, Galan, was also attending. Galan apparently ID'd Elowyn as a magic user.

The apothecary sent Elowyn and Nah'ban off to Geret's Bottom to Sarah Herbage for more healing salve. Unfortunately she had been arrested two days previously by the Whitecloaks after they had had a tip-off from a local man with a grudge. Finding little in her house except chaos and a distraught pixie called Jem, the two returned to Karickbridge, where they learnt that the Whitecloaks were camping out near Gully's Inn.

The party decided to pay the Order a visit at Gully's Inn, arriving in the rain to find not just Sgt. de Montfort's patrol but three others as well camped out. After sending Jem in to scout around and make contact with Sarah and Treffain, they hummed and hawed about how best to create a distraction to call at least most of the soldiers away. In the end they decided that honesty was the best policy and Elathan and Isembard approached the camp asking to speak to Sgt. de Montfort, who allowed them to speak with Sarah. Once they had established that it was one of her neighbours who had ratted on her, without just cause according to her account, they received a stay of trial until they could return with the witness.

Hot-tailing it back  to Gerets Bottom they found a very uncooperative Grant Sandsedge, a man recently widowed. Sarah had been unable to save his wife from illness and in his bitterness he saw a way to get even when the Whitecloaks arrived. Asking around, they found that Sarah had been much loved in the community and she was sorely missed. Approaching Grant's sister they found a way to persuade Grant to recant his accusation.

The party duly took Grant to Gully's Inn just in time. The removal of evidence meant that Sarah was cleared of the accusations of witchcraft and she and Treffain were freed.

Grant, however, was fined 250 Florins for 'contempt of court', which the party had to cough up. Leaving the camp, Jem, with a mischeivous grin on his face, handed Elowyn the sack of coins back; he had liberated it back ;)

Sarah agreed to teach Elowyn how to make a healing salve for wounds.

 

NPCs Met:

Sgt. Tobias de Montfort of the Order of Crux Incindiae

Sarah Herbage, herbalist in Geret's Bottom

Jeremy (Jem) O'Cranny – one of the Wee Folk, lives in Sarah's house

Places Visited:

Karickbridge, Geret's Bottom, Gully's Inn,

Items Gained:

Promise of new plate mail to Elathan

Vallandar's swords now +1

Skills Learned:

Elowyn – make healing salve

Items Lost:

 

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Shadow on the Mist
Canonical Adventure

Characters:

Elathan, Elowyn, Isembard Ironfist, Nab'han

Summary:

Shadow on the Mist is one of the original canonical Dragon Warriors adventures; a nearby lordling engages the party to retrieve a sword containing some incriminating correspondence.
 
The party left Karickbridge on the trail of Scunlock and his remaining two henchmen with the order to hunt down and execute. When they finally caught up with them in Helfax Woods they were under attack by a group of thorn demons. Making use of the superior numbers they first took care of Scunlock, Leof and Ham before taking on the tiny woodland creatures.
 
After a night recovering in Axbridge, the party was approached by Sir Beorn to track down a missing tax collector. Having sent the party off on the hunt of Harald, the party caught up with evidence of his passing into the mysterious Hob's Dell.
 
Hopping over the fence, they followed the path  clockwise inside the perimeter. Not fased by a tough zombie breaking through the ground by the path, they marched on to find a shiny blade lying by the side of the track. Marching on through the thick mist they dealt with a group of 12 bats that attacked them from an island in the middle of a fetid pond. Not long after this they finally came upon the body of Harald hanging in high cage. Lowering them down they found not only the sword they were sent to retrieve but its contents, a traitorous letter to Beorn's brother organising Baron Aldred's assassination at an upcoming hunt being organised by Lord Karick.
 
Things didn't go so well whne they came to some stepping stones across the river forming the eastern boundary of the dell. Stepping out in faith, Elathan promptly took an unplanned bath as they discovered that the stones were only illusionary. Shrugging off his expensive plate mail under water he managed to reach the bank much to the amusement of the mysterious Taliriana. Uncomfortable as her comments were, he was grateful at least that she pointed out his Sword of Vallandar lying in the shallows.
 
Having had enough of the dell, the group climbed back over the fence to walk back round the outside of the perimeter to the horses. They were riding along a narrow cut in quiet retrospection when they heard voices around a corner ahead. Creeping up over the edge of the ravine Nah'ban spotted Sir Beorn and two henchmen waiting for the party. He crept back down to the others and reported on what he had seen. Isembard and Elowyn presented the sword to Beor, who immediately checked the contents of the hilt. Finding it empty, he demanded that the party subject themselves to a thorough search. When Isembard refused, Beorn ordered the attack.
 
It didn't take too long to take out Beorn and one of his henchmen, Seeing that his chance was gone, he gave up.
 
To say that Lord Karick and Baron Aldred in turn were pleased with their efforts would be an understatement.

NPCs Met:

 

Places Visited:

Karickbridge, Gully's Inn, Igham, Axbridge.

Items Gained:

Shiny Sword (Isembard)

Items Lost:

Elathan's Armour

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